Showing posts with label adrianne avenicci. Show all posts
Showing posts with label adrianne avenicci. Show all posts

Friday, 30 December 2011

Skyrim - Much to do in Whiterun

As the gates of Whiterun welcome me once more into the local capital, I breath a sigh of relief, as I imagine must Stenvar. I am carrying a lot of loot from my recent explorations, and anything which proved too much for even my muscle-bound form would be passed to Stenvar to carry - remember, he's a hired mercenary.

A lot of the equipment is weaponry and armour, so I visit Warmaiden's to sell it off. Like any other trader, Ulfberth War-Bear only holds a certain amount of gold, so in order to sell a majority of my gear I need to purchase items from him to balance the books. A lot of arrows have been lost in my recent adventuring, and so I buy large quantities of these for each of our quivers.

I leave the shop and make my way to Breezehome. Even though no one is home to tend it, the firepit still burns well. As I ascend the staircase, I glance over to the still-shut-door of Lydia's room, but quickly steal my eyes back again and walk into my own. The chest in the corner contains a lot of my gains from adventuring, and it is here that I store the remaining items I was unable to sell at Warmaiden's.

While looking through the chest, I decide to pick up large amount of leather and iron ingots which I had stored their previously. I make my way back outside, and, after getting the nod from Adrianne, begin to use the smithing equipment to make iron daggers and leather bracers. As I make each item, I become more and more proficient at it, so that the next item is better than the previous.

Naturally, by the end of all this manufacturing, I am left with a pile of armour and weapons which I have no need for. Luckily for me, Adrianne has a separate purse to Ulfberth, and I am easily able to sell the lot to her. I have no idea how she'll carry it all indoors - I'm barely able to lift the lot myself. But that's her issue, not mine.

I walk up the hill and enter the Temple of Kynareth. The priestess is happy to see me, and even happier to know that I've returned with the sap to help the special tree. She rewards me with gold, but isn't keen on taking back the Nettlebane sword. Fine, I'll hold onto it myself.

All through this conversation, I am waiting for the priestess to ask me about her assistant - after all, he never came back with me from Eldergleam Sanctuary. Maybe she wanted him away, and possibly dead? Either way, not my problem. I leave the temple.

As I begin to head out of Whiterun to begin my adventures once more, I have a quiet word with a little girl who has been bullying a boy. This boy turns out to be the Jarl's son - I fear that by not standing up for himself, this boy will not grow up to be a strong Jarl (assuming the Hold functions under some rudimentary form of hereditary monarchy).

We leave.

Sunday, 20 November 2011

Skyrim - Smithing in Whiterun

It turns out that the magic blade I took from the bandit chief in the fort earlier in the day is actually the family heirloom of an Amren in Whiterun. Returning to Whiterun from our recent reconnoiter, I instantly begin my search for the Redguard.


Amren is very grateful for the return of this sacred sword, and gives me lessons in one-handed combat techniques, free of charge. Of course, future ones will cost me gold, but his tutelage is excellent. I'll be going back for more when my coin stretches that far.

Due to my recent mining, I have a large haul of iron ore sitting in my pack. It weighs heavily on my mind, and my back. On previous visits to Whiterun, I've done some smithing at Warmaiden's, the armoury shop run by Adrianne Avenicci. She is appreciative of my skills, my yearning for further knowledge of the smithing art. She lets me use her equipment pro bono.

First, the smelter. This melts down the chunks of iron ore into iron ingots. All I have to do is shovel enough coal in to keep the fire hot enough to melt the raw ore. With these new ingots, I walk over to the smith and start to hammer out some iron helmets and iron daggers. The daggers only need iron ingots, but the helmets require some leather straps to keep them on heads. I've already got some leather, I just need to cut it into strips at the tanning frame.

I could sell my newly-built battle equipment now, but I'll make more money by improving my already excellent work. I sharpen the daggers, and improve the helmets further on the workbench before walking into Warmaiden's.

I buy some more arrows and other bits from the humourously named Ulfberth War-Bear. He is somewhat bearish in build, and sports the best beard I've seen in Whiterun. He doesn't seem to mind at all that I've used his tools to make the very items I'm selling to him.

Leaving Warmaiden's, I walk up to the Companion's headquarters of Jorrvaskr. I speak with a variety of people in there. In all honesty, they're all quite similar. Maybe I should learn their names if I want to join them, which I do. They accept me on board, despite my badness with faces.

I'm told that my first quest for them is to travel to Dustman's Cairn, a lovely pit of undeath located near to Whiterun, and retrieve the "Fragment of Wuuthrad." I don't really know what I'm looking for, but luckily another Companion called Farkas is assigned as my "Shield Brother." I'm trying to take all this information in, its all a bit cliquey.

Of course, with Farkas as my new battle-brother, I am forced to leave Lydia back at Breezehome. She's doesn't seem too bothered by this, just goes to sit in her room and have a sleep. With that, Farkas and I turn for the door, and head for Dustman's Cairn.