It turns out that the magic blade I took from the bandit chief in the fort earlier in the day is actually the family heirloom of an Amren in Whiterun. Returning to Whiterun from our recent reconnoiter, I instantly begin my search for the Redguard.
Amren is very grateful for the return of this sacred sword, and gives me lessons in one-handed combat techniques, free of charge. Of course, future ones will cost me gold, but his tutelage is excellent. I'll be going back for more when my coin stretches that far.
Due to my recent mining, I have a large haul of iron ore sitting in my pack. It weighs heavily on my mind, and my back. On previous visits to Whiterun, I've done some smithing at Warmaiden's, the armoury shop run by Adrianne Avenicci. She is appreciative of my skills, my yearning for further knowledge of the smithing art. She lets me use her equipment pro bono.
First, the smelter. This melts down the chunks of iron ore into iron ingots. All I have to do is shovel enough coal in to keep the fire hot enough to melt the raw ore. With these new ingots, I walk over to the smith and start to hammer out some iron helmets and iron daggers. The daggers only need iron ingots, but the helmets require some leather straps to keep them on heads. I've already got some leather, I just need to cut it into strips at the tanning frame.
I could sell my newly-built battle equipment now, but I'll make more money by improving my already excellent work. I sharpen the daggers, and improve the helmets further on the workbench before walking into Warmaiden's.
I buy some more arrows and other bits from the humourously named Ulfberth War-Bear. He is somewhat bearish in build, and sports the best beard I've seen in Whiterun. He doesn't seem to mind at all that I've used his tools to make the very items I'm selling to him.
Leaving Warmaiden's, I walk up to the Companion's headquarters of Jorrvaskr. I speak with a variety of people in there. In all honesty, they're all quite similar. Maybe I should learn their names if I want to join them, which I do. They accept me on board, despite my badness with faces.
I'm told that my first quest for them is to travel to Dustman's Cairn, a lovely pit of undeath located near to Whiterun, and retrieve the "Fragment of Wuuthrad." I don't really know what I'm looking for, but luckily another Companion called Farkas is assigned as my "Shield Brother." I'm trying to take all this information in, its all a bit cliquey.
Of course, with Farkas as my new battle-brother, I am forced to leave Lydia back at Breezehome. She's doesn't seem too bothered by this, just goes to sit in her room and have a sleep. With that, Farkas and I turn for the door, and head for Dustman's Cairn.
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