Goldir tells me a horrible story of why he's afraid to enter the tomb. Its nothing to do with the necromancer as first thought - he was locked in there as a child. Looking through my adventure's eyes at the dank pit we're walking into, I see nothing but challenge and opportunity, but clearly the place left a negative impression on him.
He also goes on to tell me that his aunt (who is undoubtedly braver than him) went into the tomb on her own to put a stop to the necromancer who, in his own words, was going to do stuff to Goldir's dead family.
We walk quietly through chamber after chamber. Some of the dead are able to walk, so Goldir and I delight in planting our swords into their skulls. Soon, we are actually having quite a good time. I start to think that maybe, just maybe, we'll meet up in the future in a nearby pub, and laugh about all this near the fire place.
But these thoughts soon end when we find Goldir's aunt face down in the dirt. She doesn't look very well. In fact, she's dead. The upshot is that she has left a note to assist us getting through a locked door. A pull-chain is hidden, which I doubt either myself nor Goldir would have noticed were it not for his old aunt scrawling this message prior to expiring.
We enter another chamber, this being the largest yet. Instantly, I am aware that things might get a bit difficult. The necromancer is in the middle of the chamber, systematically raising the dead from their burial mounds so that more and more of the available space is filled with undead creation intent on our demise.
I set to ending them all with gusto. I notice that the necromancer is able to bring those already slashed by sword back to undeath, giving me and Goldir a bit of an uphill struggle. Leaving Goldir to his own devices and defence, I run at the necromancer. I throw plenty of electrical magic at him, a spell known to mages as "sparks" but to me as lightning-in-my-hand. This dents his ability to raise the dead, but he is still quite content to bash me with his staff.
I take one final slice at him with my sword, and he falls to my feet. I avail his corpse of all that it is worth - plenty of gems and gold. I start to feel that the journey into the tomb might actually be a literal goldmine, until I turn around and see Goldir in a very similar pose to his dead aunt. He knew the risks, and I never promised him protection, yet his death weighs heavily on my mind.
Goodbye Goldir. You fought well, and bravely (eventually). At least in death you know that a necromancer is no longer messing around with your family.
Oblivion was my introduction to the Elder Scrolls. Follow my journey in Skyrim...
Showing posts with label Goldir. Show all posts
Showing posts with label Goldir. Show all posts
Thursday, 17 November 2011
Wednesday, 16 November 2011
Skyrim - Bandits Galore
Prior to the dragon attack, I'd been in the mood for exploration, so I carried on with this. My first major discover on the road from Whiterun is a disused mine. I enter the dark entrance tunnel, and to my not so great shock, find the place inhabited by bandits. Is there no dark and dank ruin these thieves won't pick for a home?
The mine is mainly comprised of walkways suspended above the flooded areas, and it is from these that the bandits mount their attacks. They seem to be specialised in archery, and shower me with arrows. They obviously have not heard about the special relationship I hold with the dragons, and I see to ending their lives quickly and efficiently. Many of them carry gold on their persons, as well as various other items of worth. I take these to the nearby town of Riverwood, and sell them to my good and dear friends Lucan and Camilla Valerius in the Riverwood Traders.
From Riverwood, I once more take the road towards Whiterun, but instead of crossing the river, I follow it east. The landscape begins to turn green, a welcome sight from the endless dreariness I've been exposed to of late. Spanning the river someway down as some kind of guard tower. My map informs me that it is called Valtheim Towers, but gives me no further clue to its purpose.
I get a worrying feeling about the place. Clearly it is inhabited, there are signs of living all around - tables, chairs, ale. With my sword drawn, I make my way up the nearest staircase to explore further, and come face to face with a bandit. Unluckily for them, they only see me when my sword has already done its job.
The span from tower to tower soon swarms with more of the bandits compatriots, all of whom seem oblivious to my excellent bow skills. Bodies soon litter the stone granary, and I cross to the empty tower on the other side of the river. A chest here and there rewards my exploration, but soon yet more bandits arrive to see what all the noise was about. None of them last long, and I cross the river again to continue my journey East.
On my way along the highway, I find a cave called Dark Shade - there is a gold vein right outside the entrance way, covered in blood and bones. I decide not to enter. For now.
The next stop is an old burial site, Hillgrund's Tomb. A man called Goldir is outside, and rushes over to talk to me. Clearly the legend of me has travelled far, yet he speaks not of dragon slaying. Instead, he begs me to go into the tomb with him to slay a necromancer in there. He's too afraid to do it on his own, so I offer to help, and we enter through the iron door together.
The mine is mainly comprised of walkways suspended above the flooded areas, and it is from these that the bandits mount their attacks. They seem to be specialised in archery, and shower me with arrows. They obviously have not heard about the special relationship I hold with the dragons, and I see to ending their lives quickly and efficiently. Many of them carry gold on their persons, as well as various other items of worth. I take these to the nearby town of Riverwood, and sell them to my good and dear friends Lucan and Camilla Valerius in the Riverwood Traders.
From Riverwood, I once more take the road towards Whiterun, but instead of crossing the river, I follow it east. The landscape begins to turn green, a welcome sight from the endless dreariness I've been exposed to of late. Spanning the river someway down as some kind of guard tower. My map informs me that it is called Valtheim Towers, but gives me no further clue to its purpose.
I get a worrying feeling about the place. Clearly it is inhabited, there are signs of living all around - tables, chairs, ale. With my sword drawn, I make my way up the nearest staircase to explore further, and come face to face with a bandit. Unluckily for them, they only see me when my sword has already done its job.
The span from tower to tower soon swarms with more of the bandits compatriots, all of whom seem oblivious to my excellent bow skills. Bodies soon litter the stone granary, and I cross to the empty tower on the other side of the river. A chest here and there rewards my exploration, but soon yet more bandits arrive to see what all the noise was about. None of them last long, and I cross the river again to continue my journey East.
On my way along the highway, I find a cave called Dark Shade - there is a gold vein right outside the entrance way, covered in blood and bones. I decide not to enter. For now.
The next stop is an old burial site, Hillgrund's Tomb. A man called Goldir is outside, and rushes over to talk to me. Clearly the legend of me has travelled far, yet he speaks not of dragon slaying. Instead, he begs me to go into the tomb with him to slay a necromancer in there. He's too afraid to do it on his own, so I offer to help, and we enter through the iron door together.
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