Showing posts with label Riverwood. Show all posts
Showing posts with label Riverwood. Show all posts

Sunday, 4 December 2011

Skyrim - Lydia-less

With Lydia no longer at my side, I drift down the mountain as if in a dream. A landmark comes into view, an abandoned watchtower called South Skybound Lodge. Without my erstwhile follower, I sneak into the empty tower. I find a chest and a spider, which proves easy prey.

I am aiming for Whiterun, but find myself in the vicinity of Riverwood. I don't mention Lydia to anyone, and no one asks. I worry that her impact on this world wasn't as great as it was on my heart.

I enter Lucan Valerius' shop, and find him knocking things over. I imagine if I were to do the same, he wouldn't be too happy - his shop, his rules evidently. The golden chicken foot I brought back for him days ago is now displayed proudly on the counter. I sell a few things, lighten my load for the trek back to Whiterun. I leave without much of a chat.

The journey is uneventful, and I enter Breezehome. I store the items I took from Lydia in the chest next to my bed, as they will come in useful in the future. I walk back across the floor to where Lydia's room is. I take one last look at the tidy quarters, before shutting the door forever. This was her home, and I'll be damned if anyone else will ever enter that room.

Grasping Nettlebane, the magical blade I was tasked with procuring, I walk up the hill to the Temple of Kynareth. Walking through the door, I present it to the priestess. But she is wary of it, and does not seem keen to use it. She asks me to visit a glade and cut another big tree to get her some sap to fix the tree outside. I'm beginning to feel like the sap here - sure, she's dealing with a lot of sick and wounded, but there are other things I need to be getting on with.

I accept, and go to leave. Before I can, an acolyte called Maurice asks if he can come along with me, in pilgrimage to the Eldergleam Sanctuary where I am heading. After the hurt of Lydia's death, I am tempted to tell him to stay put, that death follows me around like a bad smell. But he is quite insistent. I tell him he can come along, but give no promises on his safety. Skyrim has already proven to me how cheap life is in the wilderness.

I look into another matter before leaving Whiterun - a man from House Gray-Mane is missing, presumed dead. The Gray-Manes belief House Battleborn has something to do with it, and so they have tasked me with finding evidence that proves this. I walk into the main abode of House Battleborn, brazen. Almost instantly I spot an out of place diary on some drawers next to a bed. Inside are details to where the Gray-Mane is being held - he's alive! As I pocket the book, I hear an old woman say "I saw what you did."

Turning around, a Whiterun town guard has been called due to my theft. But I placate him - I am a Thane of Whiterun, and certain leniency is granted to me. I'm not sure how far I can go with this, but the feeling of power is dizzying.

I return to the Gray-Mane with the book. She is terrified that I won't be able to release him, that I'd require an army to do so. I tell her that I will take care of things, without bloodshed (though we both know this won't happen).

I leave Whiterun with Maurice in tow, and head for the mysterious glade of Eldergleam Sanctuary.

Tuesday, 22 November 2011

Skyrim - Up into the mountains

A Companion named Vilkas meets Farkas and I outside the meeting hall. He leads as around the back of the building - I guess he doesn't want us traipsing our muddy boots through the hall. In fact, I am inducted into the Companions, and all because I brought back the Fragment of Wuuthrad.

Filled with hubris, I listen to my next assignment, but choose to not understand - I'll come back to them later. For now, I'm quite happy to walk around Whiterun with the town knowing that I am a Thane as well as a Companion.

 I deposit some items back at Breezehome, and get Lydia back on board. She seems keen for some adventure - so would I if I'd been stuck in this boring home of mine for days. No wonder I spend all of my time out in the country, battling bandits and dragons alike.

We exit the town, and I choose to lead Lydia on a quest to retrieve a magical blade for the priestess of Kynareth. It's right there on my "list of things to do" labeled "fix dead tree." Of course, it isn't a simple case of walking out of Whiterun and tripping over the blade, so I begin our rather circular trek into the mountains. Discovery is still very much the buzz word.

Lydia keeps the pace well, already I am impressed with her zeal. I enter the the village of Riverwood, where a lot of my old friends no longer seem to recognise me. Has my face become swollen with endless bashes from the denizens of Skyrim? Has my voice changed because I've been breathing strange fumes in mines? Where once they claimed that it everyday was a good day with me around, now they only grunt in acknowledgment.

Maybe its Lydia. Maybe Faedal has returned to Riverwood and spread bad word about her. We left on such good terms. I banish the thought from my head. I sell some gear, and we move on.

The road out of Riverwood snakes up into the mountains, and a bandit encampment comes into view. They don't seem to have notice us approaching, so giving Lydia a quick wink (I know she sees it, regardless of the heavy armour obscurring my eyes) we sneak towards them. When I'm in range, I stand up, and they are taken by surprise.

"Get out of here" one says, another growls "You'll do what's best for you." Which I do. We unsheathe our swords and remove the bandits from their mortal coils. Lydia seems to be relishing the attack, it breathes life into her.


I have a look around the camp and nab what I can carry. Spying a table and chair at the edge of camp, I sit down and take in the view of the valley. Birds sing, and I can barely hear the gurgle from cut-bandit throats over the gurgle of the river.


Wednesday, 16 November 2011

Skyrim - Bandits Galore

Prior to the dragon attack, I'd been in the mood for exploration, so I carried on with this. My first major discover on the road from Whiterun is a disused mine. I enter the dark entrance tunnel, and to my not so great shock, find the place inhabited by bandits. Is there no dark and dank ruin these thieves won't pick for a home?

The mine is mainly comprised of walkways suspended above the flooded areas, and it is from these that the bandits mount their attacks. They  seem to be specialised in archery, and shower me with arrows. They obviously have not heard about the special relationship I hold with the dragons, and I see to ending their lives quickly and efficiently. Many of them carry gold on their persons, as well as various other items of worth. I take these to the nearby town of Riverwood, and sell them to my good and dear friends Lucan and Camilla Valerius in the Riverwood Traders.

From Riverwood, I once more take the road towards Whiterun, but instead of crossing the river, I follow it east. The landscape begins to turn green, a welcome sight from the endless dreariness I've been exposed to of late. Spanning the river someway down as some kind of guard tower. My map informs me that it is called Valtheim Towers, but gives me no further clue to its purpose.


I get a worrying feeling about the place. Clearly it is inhabited, there are signs of living all around - tables, chairs, ale. With my sword drawn, I make my way up the nearest staircase to explore further, and come face to face with a bandit. Unluckily for them, they only see me when my sword has already done its job.

The span from tower to tower soon swarms with more of the bandits compatriots, all of whom seem oblivious to my excellent bow skills. Bodies soon litter the stone granary, and I cross to the empty tower on the other side of the river. A chest here and there rewards my exploration, but soon yet more bandits arrive to see what all the noise was about. None of them last long, and I cross the river again to continue my journey East.

On my way along the highway, I find a cave called Dark Shade - there is a gold vein right outside the entrance way, covered in blood and bones. I decide not to enter. For now.

The next stop is an old burial site, Hillgrund's Tomb. A man called Goldir is outside, and rushes over to talk to me. Clearly the legend of me has travelled far, yet he speaks not of dragon slaying. Instead, he begs me to go into the tomb with him to slay a necromancer in there. He's too afraid to do it on his own, so I offer to help, and we enter through the iron door together.

Sunday, 13 November 2011

Skyrim - Return to Riverwood

The first thing I come to is a cottage, alone, in the middle of a plain. It sits between a fast running river and the edge of the mountain. Approaching it, and old woman calls to me “Leave me be, I have nothing for you.’ So I do. Walking another hundred feet into a nearby wood lands me closer to death than I’ve come yet – a wizard ambushes me in the forest, pulsing fire from his hands. I run away – my clothes and armour are not fire retardant – and leap desperately into the gorge. The blood is pumping in my ears, I know I’ve just had a close call.

Surfacing, I find myself about to go over the edge of a water fall and stop myself on a rock just in time. I also notice fish jumping at the waterfall – salmon as it happens. Free food! I am very happy with this dramatic change in circumstances so soon after my near-death that I don’t notice the wolves on the shore as I make dry land. Both of the creatures taste cold steel, and I wander along the path, back towards Riverwood, the village where I started.

Naturally, the first thing I think about on my return is a swift pint, and I make my way to the nearest pub. Thinking that I can get some useful hints from the local drunk, I pump him with mead. This does nothing to oil his tongue, and soon enough he is insulting me to my face.

Instead, I try the barkeep, who luckily is filled with rumours of local and far off lands. By this point, I am asleep on my feet, and take him up on the offer to rent a bed for the night.

Waking fully rested, I wander out into the morning light. A wan, pink light washes the landscape. I decide to do a bit of mental growing – in those early hours of the day, I walk away from various establishments having learnt the basics of alchemy and smithing. I also give the golden chicken foot back to the shop from where it was stolen – they give me gold, but its their thanks I prefer – I think the owner’s sister likes me.



The governor of Riverwood informs me that I could best serve the community by walking to Whiterun, the local capital city, to tell them about the whole dragon incident. Whether this is to just get rid of me, or actually serve a useful purpose, I am unsure. Regardless, I pack my things, and begin the long journey to Whiterun.