Showing posts with label college of winterhold. Show all posts
Showing posts with label college of winterhold. Show all posts

Thursday, 29 December 2011

Skyrim - Stillborn Cave

I return to the college at Winterhold to inform the archmage of what occurred at Saarthal. Amazingly, Tolfdir is back before me, and has already found somewhere to house the massive glowing orb I discovered at the aforementioned location. He asks me to study the orb, but I'm up to my armoured shoulderpads with tasks as it is - I'll look into it later.

I head back to Whiterun, a long and arduous journey across the frozen wastes. I choose to navigate around the mountain range clockwise this time, rather than across it, and find myself walking near Windhelm. On the way, a Khajiit randomly leaps out from behind a rock to attack Stenvar and I. Picking over his body, I find no hint as to why he chose to so futilely throw his life away in such a manner. I shrug at the madness of it all, and we traipse on.

I walk past the entrance to Stillborn Cave. Outside, bones of the dead have been arranged to keep explorers away. But none could have foretold the coming of me and my loyal follower Stenvar, and we dive into the darkness of the cave, eager for gold and glory.

The cave quickly changes from rock to pure ice - the walls and chambers carved my the winds of millennia throw the ice of the mountain. My gut tells me that danger lies ahead, but at this point I have no idea how much. But we soon fall into it.


This ice cave is populated by the grey-skinned falmer, humanoid subterranean dwellers who, though blind, can easily seek out invaders of their territory through smell and sound. Individually, they don't prove to be of much trouble to the two of us. But us soon as we come across multiples, things become quite tricky.

The falmer have small camps within the cave which we cleanse with blade and arrow and magic. The difficulty of managing them grows once they introduce the vile chaurus creatures, awful black-carapaced giant insects who throw gouts of poisonous spit our way when we approach. Again, single chaurus' die relatively quickly, but many a potion is required to stay alive amidst waves of the things.

Eventually, the entire cave complex is clear of both falmer and chaurus, and though I pull myself from the subterranean underworld with some treasures and gold, the difficulty and near-death suffered in sequestering them proves a sobering thought - was it all worth it?

Tuesday, 20 December 2011

Skyrim - The College of Winterhold

I attend my first lecture at the College of Winterhold. Tolfdir, the resident lecturer, rabbits on for a long time about magical application, but the other students are keen on learning something practical. He teaches me a basic ward spell, something to throw up as a shield should other mages use offensive magic on me. It drains my magicka quickly leaving me depleted, but Tolfdir is happy enough with my performance and today's lesson is over. Tolfdir asks me to join him on an exploration of a nearby ruin called Saarthal. I agree and Tolfdir leaves. Nothing is said of Stenvar's presence in the corner of the room.

After speaking with the other students, some of whom have either gotten themselves into a pickle or require my assistance, I exit the college and do what any new student would do after joining - head to the pub. I navigate my way back across the stupidly dangerous bridge, and back into Winterhold proper. As soon as I step off the bridge, the weather turns awful - a veritable blizzard blows through the town. Regardless of this, I run for the inn - The Frozen Hearth.

I speak with a dark elf mage called Nelacar. Apparently, he's a bit of an outsider around here. The Jarl hates the college and mages, thinking them responsible for the calamity which destroyed a large chunk of the town, while the college booted Nelacar from their ranks because some of his experiments went wrong. He doesn't seem overly cut up about it, but I choose not to pry.

I tell him that I have been sent to speak with him by the priestess of Azura. This seems to loosen his tongue somewhat and he tells me about Azura's Star, a strange daedric device used to trap souls. His previous master used to own it, and would experiment on it. This in turn deranged him, and he dragged some of his followers over to Ilinalta's Deep - a sunken fort where I will find the Star. He asks me not to return the Star to the shrine. I thank him for his information and leave.

Stenvar and I make our way out of the town, and head for the ruin of Saarthal. The path we follow is across an open plain of snow, and aside from the odd wolf attack, nothing of note happens in our traversal of it.

Saarthal itself is below the local sea-level, a fundamental design-flaw in my mind, but then I am not an architect. A scaffold of wood-work has been setup to ease the access from here to the main door, and Stenvar and I work our way down until we stand in front of the gates themselves. I know not what awaits us inside, but Tolfdir is already here, and eager for me to get stuck in. I enter the ruin.

Monday, 19 December 2011

Skyrim - Winterhold

As Stenvar and I head back to Winterhold, I spy an encampment up ahead. It appears deserted from a distance, but we approach quietly and with bows drawn. There is no need for this - the camp is a bloodbath of dead hunters. Whoever or whatever did this has long since departed, so I pick my way through the useful stuff. I stumble upon a locked safebox which, with judiciousness use of my lockpick, soon reveals a ring inside. I take it and leave.

The path leads through snowy mountain passes and shows me an impressive sight - Winterhold. From a distance, a large building is visible atop a spike of rock, perched precariously. Only a thin bridge links it to the town below.


We travel down the hill to Winterhold, which is in the depths of a terrible snow storm. The town seems to have suffered some terrible calamity - only a smattering of buildings are intact and upright, surrounded by others which are burnt-out shells. Guards walk up and down the main street.

I enter the Jarl's longhouse, and approach him on his thrown. He is Jarl Korir, and for him to trust me, he sets me a task. I must locate the Helm of Winterhold for him, an ancient horn-adorned helmet which has somehow become misplaced. Despite this, the Jarl is confident of its location which he duly marks on my map. After some uncomfortable moments of the Jarl explaining his disdain for the local college, I leave, promising a swift return of the item in question.

I decide to investigate the building I'd seen from the road. It appears to be the College of Winterhold, a unique place in Skyrim where mages can study unhindered by petty Nord tradition. The college is built on a higher section of ground than the rest of the town, and is reachable via a rather treacherous stonework bridge. To either side is a drop of several hundred feet.

I am but a humble Imperial adventurer, and the thought of at least a basic education is something that has been on my mind for some time. The college's entry conditions seem to be very basic - all I need to do is confirm to them that I am capable of casting some magic. Even though I'm joining "to improve my destruction" (my words, not theirs), the tutor has me cast a magelight illusion spell. This seems to be all that is required, and I am inducted into the ranks of apprentice mages.

I'm given my own room, which is in a roundel of other student rooms. At least I now I have somewhere to stay for free should I return to Winterhold on a regular basis. I meet some of the other characters, all of whom seem to be either socially inept, power-hungry, or too trusting. I think I'll get on just fine here.