Showing posts with label stillborn cave. Show all posts
Showing posts with label stillborn cave. Show all posts

Friday, 30 December 2011

Skyrim - A delayed burial

We make our way from Stillborn Cave, still smarting from the wounds and harrowing battles fought in that cold grotto, and head south west, skirting the domain of Windhelm. A couple of wolves are beaten off easily, and some crabs at the side of a river we ford have bravery beyond their stature. Their chitin is taken for use in future alchemical mixtures.

Climbing the banks of the river near Lake Yorgrim, a range of mountains sits between me and Whiterun, forcing Stenvar and I to head west to get there. Without hunting for it, we stumble over the ancient Dwemer remains of Irkngthand. It is a ruined city of grey stone, set into the mountain side as many Dwemer edifices are. Branching between towers are stone walkways, as well as newer, wooden constructions.


The bandits announce themselves with a volley of arrow fire. Though inaccurate, it puts me and Stenvar on the defensive. But we are soon back on the front foot, eliminating each bandit we come to through savagery and cunning. Entry to the interior of the ruins is not available to me - no end of lockpicking results in a floor covered with broken picks. We move on.

On the way, I make yet another discovery - the ancient temple of Korvunjund. Much like many of the other draugr tombs I've frequented, a large exterior extends out, leading to a large metal door for access to the interior. My thirst for exploration isn't into it, and again we get back on our travels.

We finally make it onto the north-south road to Whiterun. Traveling down it, I speak with a rather odd man named Cicero who is standing next to a broken-wheeled cart. He appears to be some form of jester, and also appears to be completely insane. Dragons, bandits and poison-spitting spiders I can take with ease, but the crazed chatter of the mad leave me deeply disturbed.

I agree to help him fix his wheel, and speak with the owner of a nearby farm. The farmer seems very angry with the jester, and finds it absurd that someone would want to bring joy and happiness to these cold lands. I explain to him that he is carrying the body of his dear and departed mother in the back of the cart, and that it would be best to get the cart moving lest the dead and possibly diseased body have negative effects on his crops. The farmer agrees, and when I inform Cicero he is overjoyed.

I quickly depart south, and finally make it to the large wooden gates of Whiterun.

Thursday, 29 December 2011

Skyrim - Stillborn Cave

I return to the college at Winterhold to inform the archmage of what occurred at Saarthal. Amazingly, Tolfdir is back before me, and has already found somewhere to house the massive glowing orb I discovered at the aforementioned location. He asks me to study the orb, but I'm up to my armoured shoulderpads with tasks as it is - I'll look into it later.

I head back to Whiterun, a long and arduous journey across the frozen wastes. I choose to navigate around the mountain range clockwise this time, rather than across it, and find myself walking near Windhelm. On the way, a Khajiit randomly leaps out from behind a rock to attack Stenvar and I. Picking over his body, I find no hint as to why he chose to so futilely throw his life away in such a manner. I shrug at the madness of it all, and we traipse on.

I walk past the entrance to Stillborn Cave. Outside, bones of the dead have been arranged to keep explorers away. But none could have foretold the coming of me and my loyal follower Stenvar, and we dive into the darkness of the cave, eager for gold and glory.

The cave quickly changes from rock to pure ice - the walls and chambers carved my the winds of millennia throw the ice of the mountain. My gut tells me that danger lies ahead, but at this point I have no idea how much. But we soon fall into it.


This ice cave is populated by the grey-skinned falmer, humanoid subterranean dwellers who, though blind, can easily seek out invaders of their territory through smell and sound. Individually, they don't prove to be of much trouble to the two of us. But us soon as we come across multiples, things become quite tricky.

The falmer have small camps within the cave which we cleanse with blade and arrow and magic. The difficulty of managing them grows once they introduce the vile chaurus creatures, awful black-carapaced giant insects who throw gouts of poisonous spit our way when we approach. Again, single chaurus' die relatively quickly, but many a potion is required to stay alive amidst waves of the things.

Eventually, the entire cave complex is clear of both falmer and chaurus, and though I pull myself from the subterranean underworld with some treasures and gold, the difficulty and near-death suffered in sequestering them proves a sobering thought - was it all worth it?

Sunday, 11 December 2011

Skyrim - Fort Kastav to Mount Anthor

Fort Kastav is the next destination for me. It sits just north of Windhelm, but Stenvar and I approach it from the east due to our long journey around the river. The fort appears abandoned as we crest the hill in front, but we are soon met by resistance from within the walls.

Necromancers throw various types of magic at me, backed up by some skeletons armed with ancient bows. My arrow shots appear ineffective against the dark mages (though the skeletons go down easily), and with Stenvar already in close combat with them, I join him. Again, another fort soon lies covered in the blood of its former tenants. As an aside, Stenvar says to me that he wonders if we'll find some bandits spitting a rabbit, and a keg of ale. Aim high Stenvar, aim high.

We don't bother to clear out the fort, instead choosing to carry on through the mountain passes to discover more of the land beyond Windhelm. I soon find a narrow hole in the rock, the direly named Stillborn Cave. A snow bear attacks us, obviously waiting for our attention to be diverted. We kill it, and find some unidentified remains nearby. Someone or something met a gruesome end to this beast.

Carrying on up the mountain, I can hear the sound of battle ahead. Through the driving snow, I see a group of men in battle, and one group walks away from the dead of the others. I run up to them, and discover that some Stormcloaks have finished off their Imperial counterparts. The Stormcloaks don't seem concerned with checking the bodies, so I take what I deem useful. Stenvar is useful to have as a beast of burden, though he does expect to be given piles of gold rather than pieces of armour and weaponry.

The snow is incredibly heavy now, leaving the landscape in white or black shades with very little in between. Another depressing scene faces me - what I at first thought was a pile of rock is actually the remains of some refugees, their cart lying smashed at the side of the path. Just like the Stormcloaks, whoever killed these people haven't taken the food and potions scattered on the mountain side.

While I am doing this, I hear the roar of a dragon. I prepare myself for battle, but the beast does not show itself. Either the snow is too thick, or it intends to fight me on better ground. Did these refugees die from dragon fire I wonder?

We trudge on, gradually reaching the summit of the mountain, and it is here that the dragon chooses to attack. It is a Blood Dragon, tougher than the other types I have fought so far in these lands. It doesn't land, instead circling and breathing fire at us as it passes. Stenvar has his bow drawn, as do I, and I use each and every dwarven arrow I have in my quiver to bring the beast down. It crashes into the the snow, burning up in to ash and fire, before its skeleton comes to rest against a rock.

Once more, I pick the useful bits from the carcass, dragon bone and scale proving to be particularly heavy. And once more I employ Stenvar to carry them for me. Around the corner from the dragon fight, I find its roost - Mount Anthor - and pick more treasure from chests and corpses laying scattered. I also find another wall detailing a dragon word, and learn the word for "ice."